Category: redgiant

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Getting Started with Universe Knoll Light Factory EZ

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redgiant.com/universe

Red Giant QuickTip #67: Realistic Dust Hits

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In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.

A Quick Walkthrough of Trapcode Mir

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Learn more about Trapcode Mir at redgiantsoftware.com/products/all/trapcode-mir/

02 – Getting Started with Trapcode Form: Strings, Disperse, and Twist

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Learn more about Trapcode Form at: redgiant.com/products/all/trapcode-form/

Order Up

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A pizza is delivered to a creepy, abandoned location. Then it gets weird. Made with Knoll Light Factory 3. Learn more at: redgiantsoftware.com/products/all/knoll-light-factory/ Credits: - Directed by Seth Worle...

Red Giant QuickTip #78: Using Trapcode Particular Z-Buffer (Integrating 3D with Particles)

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In this QuickTip, Harry Frank shows you how to use Trapcode Particular's Z-buffer to allow particles to move around 3D objects - such as those generated in AE with VideoCopilot's Element or Maxon's C4D (and other 3D a...

Red Giant TV Episode 91 – Tempo: Fresh Meat – Keying & Compositing the Cow

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In this Episode of Red Giant TV, Aharon Rabinowitz shows you how he took footage of a cow in a grassy field and composited into the laboratory scene in our short film, 'Tempo.' LINKS Primatte Keyer, Key Correct ...

03 – Getting Started with Trapcode Form: Spheres, OBJs, and Audio Reac

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Learn more about Trapcode Form at: redgiant.com/products/all/trapcode-form/

01 – Getting Started with Trapcode Form: Introduction

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Make any 3D form imaginable. Words dissolve into sand, a logo catches on fire, and now 3D sequences explode into particles. Form 2 keeps the beautiful organic shapes that you love while adding amazing 3D object suppo...

Getting Started with Universe Glo Fi

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A multi-layer, self animating glow effect from Red Giant guru Harry Frank. Add a unique, organic glow with presets and advanced controls to adjust the texture, brightness, size, length and colors of this effect.

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