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07 – Getting Started with Trapcode Form: Layer Maps

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Learn more about Trapcode Form at: redgiant.com/products/all/trapcode-form/

Red Giant FTX: Flarey Potter – Behind the Scenes

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Director Cameron Childs takes you behind the scenes of his film team experiment, Flarey Potter. Get the tools we used to make this video @ http://redgiant.com/ftx008 Products Used: - Trapcode Particular: htt...

05. Getting Started with Trapcode Particular 2 – Particle Types

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Learn more about Trapcode Particular at: redgiantsoftware.com/products/all/trapcode-particular/

Trapcode Mir Example

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Landscape: Trapcode Mir First Ship: VideoCopilot's Element 3D 2nd Ship: Trapcode Mir Lens Flares: Knoll Light Factory 3 Particles, Trapcode Particular Color Grading: Magic Bullet Looks Animation by Aharon Rabi...

Magic Bullet Suite 12

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Introducing Magic Bullet Suite 12: Color correction, finishing and film looks for filmmakers. The suite includes new versions of Magic Bullet Looks, Colorista III, Mojo, and Cosmo, plus the all-new Magic Bullet Film. ...

05 – Getting Started with Trapcode Form: Particle Shading, Shadows, and Camera Settings

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Learn more about Trapcode Form at: redgiant.com/products/all/trapcode-form/

Red Giant Shooter Suite 13

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Red Giant Shooter Suite 13 is a set of four tools that gives you the freedom to shoot the way you want, with the confidence that your footage will make it from your camera to the editing timeline safe, sound and in sy...

Episode 84: Trapcode Mir – Amplitude Mapping

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In this episode of Red Giant TV, Aharon Rabinowitz shows you how to take Trapcode Mir in a whole new direction using Amplitude Layers. You'll learn to create looping animation, cityscapes, audio-triggered displacement...

03 – Getting Started with Trapcode Form: Spheres, OBJs, and Audio Reac

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Learn more about Trapcode Form at: redgiant.com/products/all/trapcode-form/

Red Giant QuickTip #67: Realistic Dust Hits

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In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.

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