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	<title>Reservoir FX &#187; dust</title>
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		<title>Red Giant QuickTip #67: Realistic Dust Hits</title>
		<link>http://reservoirfx.com/2013/07/02/red-giant-quicktip-67-realistic-dust-hits/</link>
		<comments>http://reservoirfx.com/2013/07/02/red-giant-quicktip-67-realistic-dust-hits/#comments</comments>
		<pubDate>Tue, 02 Jul 2013 17:42:29 +0000</pubDate>
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				<category><![CDATA[redgiant]]></category>
		<category><![CDATA[dust]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[red giant]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://reservoirfx.com/wp-content/uploads/2013/07/red-giant-quicktip-67-realistic-dust-hits-150x150.jpg" class="attachment-post-thumbnail wp-post-image" alt="Red Giant QuickTip #67: Realistic Dust Hits" /><br><br>In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.]]></description>
				<content:encoded><![CDATA[<img width="150" height="150" src="http://reservoirfx.com/wp-content/uploads/2013/07/red-giant-quicktip-67-realistic-dust-hits-150x150.jpg" class="attachment-post-thumbnail wp-post-image" alt="Red Giant QuickTip #67: Realistic Dust Hits" /><br><br>In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.]]></content:encoded>
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